"We all make choices, but in the end, our choices make us."
I chose to create amazing games!
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About me

A brief summary

  • Who am I

    Hello there! I am Daniel Lorenzo Laguno, a video game developer who recently graduated in UPC’s Design and Development of Video Games Bachelor’s Degree a degree where I mainly programmed in C++ and C# and used engines like Unity and UE4. I am working as a QA Tester in 2K, but I have also worked as a Unity Developer in a team of four people. Currently, I am looking for a full-time job as a Gameplay or AI Programmer!

  • Hobbies

    I am a lover of high fantasy and science fiction stories as well as tabletop games, especially Dungeons & Dragons. Above all of that, though, video games have been my passion since I was very young, and my favourites are the ones from the Bioshock and Dishonored sagas. Nevertheless, I also enjoy going out there to take a couple of beers with my friends once in a while!

  • Researches

    During my second year at the degree, made research about the Technical Design Document of a video game. I developed as well a final thesis for my degree, called The Underlying Message where I analyzed in which ways can politics be involved in video games.

  • Professional interests

    Through the different subjects of the degree I have been specializing in user interface and gameplay programming and it is what I enjoy the most when I am working on a game. On the other hand, I have also worked on online programming, the development of our own game engine, and in the fields of game design, level design and quality assurance.

Portfolio

The projects I have worked on during my student career

The Witcher: Ties of Destiny

3D Hack & Slash

Percularity Engine

Game Engine

The Cliffborn Islands

2D Platformer

DOS Attack

Basic multiplayer game

Radical Encounter

3D God Game

ViPet

Augmented Reality

Torpedo Inbound

2D Submarine shooter

Cursed Heaven

Isometric RPG

Andro Dunos

Scrolling shooter arcade

Skills

The areas in which I excel

Programming

The software I have used the most by far is Visual Studio Community, but I have also worked with Unity and Visual Studio Code. Every single time I work on a project is through a GitHub repository, thus I have experience working with branches and merging them. When I am programming I tend to be very meticulous commenting on everything I am doing and ensuring it will be understandable for whenever I need to come back and reread it. I have mainly programmed with C++ and C# but I have notable notions of Lua and Python as well. As I mention throughout my contributions in the projects of my portfolio, I am also used to working with different APIs and third-party libraries.

Quality assurance

Right now I am working as a Functionality QA Tester on 2K. On college, every time we developed a game we had to go over the quality assurance process at some point on each release, testing features and tracking bugs. I got used to tracking every problem I found using GitHub Issues and then go to code to try to fix it. During a year I also took part in Table Flippers, a student initiative where we gathered and playtested different board games that had the intention of being published.

Social

Across the university projects, I have strengthened and improved my teamwork skills, being often someone who took the reigns, cheering up and encouraging the rest of the members and keeping the focus, and I fervently believe I am a great teammate. On the other hand, I have no trouble at all speaking in public or meeting new people. Apart from that, I have been working as a teenager leisure monitor for five years during which I have both been part of teams and led them.